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Jedi Librarian

Jocasta Nu :

If an item does not appear in our records , it does not exist !

Galaxy Side Quests

Galaxy Side Quests, for lack of a better term, are quests that do not take place on any specific planet, but are driven either by your presence on the Ebon Hawk, or by your discussions with your party members as you gain experience and proceed along the main storyline. Unfortunately, the character-specific side quests seem to be unlocked only by having that character in your party a significant portion of the time; if you keep Carth on the Ebon Hawk for most of your journey, for instance, it seems like the game will be less likely to offer you his side quest later on. To increase your chances of obtaining a character's side quest, speak to them after every time you gain a level.

Canderous:

Canderous' many tales of derring-do during his time as a soldier in the Mandalorian Wars are quite entertaining: well-written, with a fantastic voice actor to back them up. The first few times you talk to him, he will regale you with stories of atmospheric entries in battle armor, combat in asteroid fields, and so on. He's not just here to amuse you, however, and eventually, you can expect him to start speaking of the end of the Mandalorian war, and how he came to live a mercenary life. If you keep Canderous with you, he'll run into a Mandalorian named Jagy eventually, who will challenge him to a fight in the Dune Sea on Tatooine. Find Jagy and kill him to complete Canderous' quest.

Carth:

Carth, in addition to being the love object of female PCs, has some pretty serious psychological problems. Unfortunately, you won't be able to drop him off at the shrink's and get him out of your hair; you are, for better or for worse, his ad hoc counselor during your voyage, and he explains in (eventually) meticulous detail the genesis of his untrusting nature. It appears that he was once a protégé of Saul Karath, erstwhile Republic admiral and now commander of the Sith fleet. Carth's side-quest involves his long-lost son, who disappeared after his home planet was destroyed by the Sith fleet. If you unlock his quest, you'll eventually meet someone who tells Carth that his son is alive and well--and training to become a Sith at the Academy on Korriban. If you travel to Korriban and meet up with Dustil, you'll have to choose between killing him, or obtaining a datapad from Uthar's rooms and convincing Dustil of the error of his ways.

Juhani:

Juhani's tale begins with the story of her journey to Dantooine, and eventually extends backwards into her past, including the story of her harsh upbringing on Taris, and the bitterness she feels towards you and Bastila regarding what she feels was your role in its destruction. Once Juhani relates enough of her backstory, you'll run across a beast of a man named Xor, who apparently intended to buy Juhani as a slave at one point in his past. There is a pretty obvious choice during the first conversation: attack the man (Dark side) or attempt to curb Juhani's rage (Light side). Kneel before Xor!.If you choose the Light side path, Xor will eventually return with a couple of Rodian thugs. He'll be easily defeated, but will still attempt to turn Juhani to the Dark side, so you'll get another chance to egg her on, or impress upon her the need to chill out. Dark side players might be disappointed to know that if you tell Juhani to kill the man, she doesn't actually move any closer to the Dark side. Your character takes a Dark side hit, sure, but Juhani immediately changes her mind about the morality of her action.

Bastila:

Bastila is somewhat muted in her relationship with you before you leave Dantooine, but, like Juhani, will eventually open up and begin telling you of how she became a Jedi, after which you will get many and tedious lectures about the temptations of the Dark side, as well as ruminations on the after effects of being permanently separated from your family. If your PC is a man, then Bastila will become your love interest, if you treat her like a lady. Corellian ale, envirosuit walks on Manaan's ocean floor; the whole nine yards. Women eat that stuff up. If you run around spaceports with Bastila long enough, you'll eventually run into a Twi'lek named Malare, who brings word of Bastila's mother, who is apparently gravely ill on Tatooine. Head to Tatooine, where you'll receive a tip that Helena is in the cantina; go talk to her, if you can stand the chill. After speaking to Helena, you can pick up a quest that involves finding Bastila's father's body, somewhere in the desert, inside the krayt dragon lair that coincidentally contains Tatooine's Star Map. Once you find the holocron, bring it back to Helena in the cantina. You can freely give it to her, and then attempt to broker a peace between the ice princesses, or just let her know that you're keeping it, with the appropriate shifts in Force alignment.

Jolee:

Jolee has a rather Romeo and Juliet tale of love and loss to tease you along with after level-ups. He's an amusing old man, but harbors a deep reservoir of pain beneath his avuncular surface. Although Jolee appears in your journal, he has no real side-quest, like your other party members. He simply has an interesting story to tell about his life before Kashyyyk and how he came to land on that planet.

HK-47:

After your initial interrogations, HK will reveal that some of his primary memory functions have been obscured from him, perhaps from physical damage. As mentioned in his character bio, you will have the opportunity to Repair him and restore him to his full functioning, but, like Jolee, he has no real side-quest to speak of. After leaving the leviathan make sure that you ask him how does he feel about you being raven for the stimulus part to restore all deleted memories .

Mission:

Mission's backstory revolves around her search for her brother, Griff. It will take some time after you first meet Mission to reach the terminus of her story, which comes when she continually insists that the search for Griff won't interfere with your mission. Once this occurs, take her into your party and start hitting the starports and towns. Eventually, the Lena from her tale will appear, and let you know that Griff has been captured by the Sand People on Tatooine. You'll need to follow along the main plot on Tatooine, involving the Czerka's attempts to rid themselves of the Tuskans, in order to free Griff. You'll either be able to free him alongside the Jawas when you return with the moisture vaporators, or simply kill all of the Tuskans and set him loose then. After Griff is free, he'll return to the Czerka offices, and ask you to retrieve a tach gland for him. These are located on Kashyyyk; you'll need to grab some from one of the bins near the poachers in the Upper Shadowlands and return it to Griff to complete the quest.

Dwindling Supplies:

After you first leave Dantooine, speak to Zaalbar to begin this side-quest. Apparently some food supplies have gone missing from the store room. Examine the supply chest, then begin searching the ship for the stowaway. Simply walking around for a while will be enough to get a bead on the stowaway, who eventually returns to the cargo hold. The girl speaks no Basic, which understandably makes communicating with her fairly difficult. Luckily you're some kind of linguistic super-genius, as are most of your party members, because you can learn her pidgin language in a few minutes, after a process of hearing her speak and guessing what the words that she says mean. Once you are finally able to communicate, you can either kick her off the ship immediately for a Dark side hit or bring her back to Dantooine, where the Twi'lek at the starport will take her home, giving you a Light side shift (yay!).

The Trouble With Gizka:

When you land on Tatooine for the first time, a shipment of Gizka will be misallocated to your ship by the docking authorities there. Unfortunately for you, these little creatures will begin multiplying rapidly, until they overrun your ship completely. You have two options: buy some Gizka poison from a docking bay merchant to kill off the Gizka, or bring the entire shipload of them to Manaan, where a Selkath in the docking bay will offer to take them off your hands. Don't bother trying to kill these things by hand; two pop up for every one you kill.

Calo Nord:

Calo Nord will be sent after your character once it's clear that your party has escaped Taris intact. He's tough, but fortunately not quite at the one-shot-one-kill level that you would've encountered if you had challenged him when you first met, in the Lower City Cantina. He'll appear on any planet that your party heads to, which is why he's being mentioned in this section, instead of during the regular walkthrough. Calo comes flanked by two local flunkies; if you followed our advice and headed to Kashyyyk first, for instance, he'll have two Wookiee thugs by his side when the fight begins. Don't worry about the flunkies, though; concentrate all your firepower on Calo himself. His energy shield will let him take quite a beating, but since he'll be using blasters, you can have all of your characters unload on him with grenades until the shield falls, then use your Jedi characters to slice him up. After he's dead, check Calo's body for an excellent set of armor.

Darth Bandon:

Darth Bandon, Malak's apprentice, will attack your party some time after you kill off Calo Nord. As might be expected, he's a toughie, but is not unmanageable, provided you practice simple divide-and-conquer techniques. He'll appear with two Dark Jedi friends, who should be eliminated before you take on the boss man. As soon as the fight begins, have all of your party members activate Force speed, then attempt to stun the regular Dark Jedi enemies. Kill the Dark Jedi while they're stunned, but make sure Darth Bandon isn't maniacally chopping away at one of your party members; you might want to set up your strongest character to face him while your other characters dispose of his groupies.After they fall, you'll have no choice but to face the man himself. Bandon will regularly use death field to recharge himself, and will keep using it until he runs out of Force points. You can also sometimes get lucky and deal more damage than he has life in a very short period of time and kill him outright, but more often, you'll need to wait him out and keep your own health up. If you have three Jedi in your party, then you shouldn't have much trouble after teaming up and bashing him. Once he runs out of Force points, he's an easy mark. Check his body for a set of unique light armor (which should've prevented him from using death field), 3,000 credits, and a double-bladed lightsaber.

Genoharadan:

After you finish off Calo Nord, a Twi'lek will eventually approach you on one of the planets (though this may not occur for quite a long time afterwards). He'll give you a datapad, which you can refuse (thus negating the quest), or accept, which launches this side quest. When you feel like taking it up, or whenever you're on Manaan, speak to Hulas, a Rodian in East Central Ahto. He won't respond if you have party members around, so you'll have to go to the map screen and make sure that you're alone (Solo Mode doesn't count). Once that's done, Hulas will offer you membership in the Genoharadan, an elite and secretive group of bounty hunters. Keep in mind that the Light side of the Force doesn't look kindly on unprovoked bloodshed, even to serve the greater good; you can expect to take a Dark side shift in alignment for each mission you complete.

Your first mission will be to eliminate either of two targets, with one conveniently located in the Republic Embassy right across the way from where Hulas is standing. This prisoner can be easily killed by flipping T3-M4 into your party and letting it access the terminal next to the prison cell; set it to fry the prisoner and your job is done. The reward for this mission is a Genoharadan Poison Blade. Zuulan is on Dantooine, near the Matale estate. If you just want to off him, put a frag mine in his speeder; if you want to get some items from his body, set off the speeder's alarm and he'll come running, battle droids at the ready. Your reward for his death is a Genoharadan Blaster. After killing one or both of these targets, return to Hulas (alone), to get three more targets to take down. You won't have a choice about these three; you'll need to take on all of them in order to reach the next level of this quest. The Selkath target is your first priority, seeing as he lives elsewhere on Manaan. Go to the Swoop Registration offices in Ahto East to meet up with Vek, Ithorak's majordomo. You may need to threaten him before he'll set up the meeting, if you are terrible at persuasion; a 500 credit bribe will follow if this is the case. Ithorak is in the middle docking bay on Manaan's docking ring; you can attempt to get Vek to stay out of the fight if you wish, but it shouldn't be difficult either way. Kill Ithorak and head on to Tatooine. Vorn is in the Sand People Territory, but you'll need to track down his combat droid first, which is located in-between the two entrances to the area. Take its health down, and then you'll either be able to put a frag mine in Vorn's sandspeeder, or reprogram the droid to help you track him down. Either way, you'll wind up having to face him in combat; take him out and proceed to Kashyyyk. The shapeshifter is in the Upper Shadowlands, and can be somewhat time-consuming to find. First off, you'll need to track down the body of a Wookiee south of Jolee's hut, and read the datapad found on it. Heading further south after that, you'll stumble across a lone Wookiee near a campfire. Talk to him, and after you let him know that you're wise to his little game, he'll assume the form of Jolee and the fight is on. He'll eventually become a terentatek, then a tach; talk to the tach to finish Rulan off. That'll teach the Dominion to mess around in the Alpha Quadrant, eh? You didn't actually come alone, did you?.After all three of the targets are dead, head back to Hulas for your rewards: a Genoharadan stealth unit (+8 to Stealth), a Genoharadan visor (Reflex Saves +3, Awareness +4, Demolitions +2), and the true prize, a set of Genoharadan power gloves (+4 to Strength). After all of that work, however, you'll find that Hulak was merely using you to off his competition within the Genoharadan. If you find yourself filled with righteous indignation at this misappropriation of your talents, tell Hulas how you feel, and he'll challenge you to a ritual duel in the Dune Sea, but warn you that you have to come alone. Ignore him; trick out your best combat party and head for Tatooine. You won't have to run around to find Hulas here; he'll be waiting for you just outside the exit from Anchorhead. Kill him and his gang to complete the quest, and be sure you check his body for a set of Genoharadan mesh armor, one of the best light armors in the game (defense 7, max dexterity bonus +5, stealth +4, dexterity +3).


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