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Jedi Librarian

Jocasta Nu :

If an item does not appear in our records , it does not exist !

KORRIBAN 2nd WALKPATH

 

Dreshdae

Objectives: Locate the Star Map

Korriban is a world dominated by the Sith; their main training academy is located here. Indeed, this very planet was where Exar Kun fell to the Dark side not many decades before the time of the game. After you land, pester the mechanic on the docking platform for a bit of background information about Korriban and the Sith Academy. It would seem that the Star Map is likely located on excavations that the Sith are performing on the surface of the planet. Unfortunately, only Sith Academy members are allowed access to the excavations. Guess what you have to do next? As you proceed into the facilities, you'll come across a couple of vignettes where you'll be forced to choose between violence and inaction. The first involves a group of acolytes attempting to gain access to the Sith Academy--you'll be asked to choose whether their instructor, one Shaardan, should let them live or die. The second involves a confrontation with a group of Sith apprentices. Despite appearances, you won't be able to fight them--yet. There aren't any alignment shifts as a result of this conversation, no matter what you choose. Speak to the prospective Sith in the Czerka store to get yet more background--it would seem that there's a Sith Academy instructor that hangs around the nearby cantina that you're going to need to impress. Outside that same cantina, there's a Rodian named Lurze Kesh who offers you the Unfinished Business side quest. For now, head out the exit to the Sith Academy Entrance. (Just as a note, you may eventually be able to buy items from Mika Dorin, the bartender in the cantina in Dreshdae. He sells some fantastically expensive items, such as +5 Strength gloves for more than 20,000 credits. He won't initially offer to sell you items; after you complete the Leviathan portion of the game, a mysterious man will approach you at one of the starports who will tell you to visit Mika; after that, you'll be able to purchase anything you like at this secret shop.)

Sith Academy Entrance

Objectives: Find a way into the Sith Academy

Speak to the guard at the main entrance. He'll inform you of the Sith medallion that you'll need to gain access to the Academy. If you haven't obtained one of these yet, return to the cantina and speak to Yuthura Ban, a Twi'lek Dark Jedi Master. Before you go back, though, you might want to talk to the starving Sith apprentices near the door; they're being slowly tormented by Mekel, who is refusing them food or water. If you speak to them, then speak to Mekel, you will have a chance of getting him to leave for dinner, if you choose the correct responses ("I won't let you do this!", etc.). Once he's gone, speak to each of the candidates again. You can attempt to get them to leave, or have them do something foolish, all of which requires successful persuasion, resulting in the corresponding shifts in Force alignment. If you're playing Dark side, then you can simply accept Yuthura's offer of sponsorship into the Sith academy, and you'll be teleported there immediately. If not, however, you should attempt to lie to her to gain entrance. She won't fall for it, and will reject your application. Head back up the ramp towards the Ebon Hawk. You'll be accosted by Sith hooligans, eager to kill seemingly just for the fun of it. You can accept their offer of a fight, or attempt to avoid a fight in order to gain Light side points. If you do kill them, one of their bodies will have the Sith medallion that you need. If you don't kill them, or even if you do, you can proceed further back towards the Hawk to encounter yet another crazy Sith who wants to kill people. If you attempt to protect the Twi'lek he's threatening, he'll go hostile with you; kill him for a Sith medallion and a bondar crystal. Once you have your Medallion, you can talk to some of the other prospective Sith to tease them about it, or just talk to Yuthura to gain access to the Academy.

Sith Academy

Objectives: Gain access to the Sith excavations

After you arrive inside the Academy, you'll be given something of an entrance interview with the Academy's headmaster, Uthar Wynn. Answer his questions, and you'll find yourself set loose, along with your fellow candidates, to gain prestige and hopefully become the single candidate chosen to become a Sith. There are quite a few different quests on this planet, some of them small, most of them not. The Double-Cross: Before you start roaming the school, you'll be caught up by a hall monitor: Yuthura waits outside your room, and offers you the opportunity to help her eliminate Uthar once you become the final candidate. You can follow her instructions to the letter, if you like, but if you do decide to tell Uthar about the plot, he'll give you another quest... The Double-Double-Cross: With the datapad from Uthar in hand, head to Adrenas to set in motion events that will lead to Yuthura getting a healthy dose of poison, thus weakening her before your final battle. You can, however, turn the tables on the dynamic duo yet again, by informing Yuthura of what Uthar has done. She'll give you a poisonous device to place in Uthar's cot, along with a passkey to get into his room. Now, if you click on Uthar's bed, the device will be implanted, and both Uthar and Yuthura will be weakened during your pending fight. Don't miss the Sith mask in Uthar's footlocker. You don't get any prestige for either of these quests, but you do get experience, without a Force alignment shift. Renegade Sith: If you ask Yuthura about gaining prestige, she will tell you about a number of former Sith students who disobeyed an execution order from Uthar, and have thus been sentenced to execution themselves. The Sith in question are sequestered away in the Shyrack caves, which is the first exit from the path that leads into the Valley of the Dark Lords. Once you track them down, you can, as always, kill them or help them. Helping them entails killing a terentatek in the eastern part of the caves. Whether you help them or destroy them, however, you'll want to fight through the terentatek anyway, since you'll find the bodies of the two other Jedi sent to kill the beasts to the north of its position, along with the incredible Qel-Droma Robes, which only a Light side Jedi can use. Helping them will gain you prestige, as you'll be able to claim to Uthar that you have solved the problem, which is technically true. The Way of the Sith: After you learn the Sith Code from Yuthura, head back to Uthar and ask to be tested. The answers to his oral exam are:

-1. Passion

-2. Strength

3. Power

-4. Victory

-5. My chains are broken.

After this, he'll ask you one of three questions about the code.

-1. There is nothing worse than love: false.

-2. Victory is always desirable: false.

-3. It is passion that fuels the Force: true.

The Sword of Ajunta Pall: Speak to one of the Sith students in the main chamber where Uthar Wynn is meditating. If you ask him how to gain prestige, he'll spin you a tale of a great Sith master who's buried in the Valley of the Dark Lords beyond the Academy, and say that if you could recover the sword, you'd undoubtedly gain prestige. A Doubting Sith: To the south of your starting point, you'll find Kel Algwinn, a Sith candidate who appears to be somewhat reticent about his career choice. If you can manage to persuade or Force persuade him to tell you what's wrong, he'll open up about his insecurities. Telling him to join the Jedi is a Light side choice; everything else is either neutral or Dark side, and you can earn a prestige point for eating cheese and ratting him out to Uthar. Aiding Lashowe: Lashowe, the female candidate for the Sith position, has a bead on an artifact, the retrieval of which would probably impress Uthar to no end. If you can manage to persuade her into telling you what it is, and then letting you help her out, she'll relocate to the far northern end of the Valley of the Dark Lords. The Hermit in the Hills: Speak to the Sith teacher watching over the lightsaber contestants near the door to the valley to pick up this quest. It seems that Uthar's former master has gone insane, and now inhabits the nearby hills, kidnapping Sith students. Killing him might gain you prestige. The Mandalorian Weapons Cache: There's a Mandalorian being interrogated in the eastern wing of the Academy; if you ask the interrogator there for a go, he'll let you attempt to get the information that the Sith value, regarding the location of the Mandalorian's weapon stash. If you have high computer use skills, you can attempt to convince the Mandalorian that you intend to help him, then use the console to send him into a coma, from which he will recover, but be useless to the Sith while in. If you want prestige, and a Dark side penalty, inject the Mandalorian with two small doses of truth serum, then one of the biggest doses, and only then ask him about the weapons. He'll dish with the info, which the interrogator will attempt to claim as the result of his work. Kill the interrogator, then return to Uthar to gain that prestige. Rogue Droid: This quest isn't available until you reach the Valley of the Dark Lords. Speak to the Sith student outside the Tomb of Marko Ragnus to pick it up, then head inside the same tomb to complete the quest. Say hello to one of the game's abusable loopholes.One last area of interest here, while not quest-related, is the Dueling Room in the southeastern corner of the academy. While there's not much to do here, there is a computer terminal that you can slice into; one of its options allows you access to the academy's datafiles. Good hackers will able to repeatedly perform this action for very few spikes; T3-M4 is a good choice for this task, obviously, and if you can get his computer use skill up above 36 or so, you can repeatedly perform the action for free. The reason you'd want to do it over and over again is that the game erroneously awards you experience each time you do it, thus creating an experience well that's limited only by your available computer spikes, or by the game's experience cap, if you do manage to hack for free. Cheesy, yes, but very handy for power-leveling. After you have completed enough of these quests to sufficiently impress Uthar, he'll congratulate you and let you know that you've won. Your final test occurs next, and you'll be going alone, so be sure to loot your teammates of the best lightsabers and other equipment. Once you talk to Uthar again, you'll be whisked off to the Tomb of Naga Sadow.

The Valley of the Dark Lords

Objectives: Gain prestige to become this year's Sith Apprentice

There are exits from this area to the Shyrack Caves, the Tomb of Ajunta Pall, the Tomb of Marko Ragnus, the Tomb of Tulak Hord, and the Tomb of Naga Sadow. You'll run into Dak Vesser near the entrance to the Valley proper; if Juhani is in your party, he and she will have a frigid little back-and-forth which causes Dak to run off after you're done speaking to him. He'll still fill you in on the Tombs, if you ask nicely. Lashowe is at the far north end of the tombs. When you meet up with her, a fight against a few tuk'ata will commence; kill them and Lashowe will obtain the holocron. She will, to no one's great surprise, attempt to run off to Uthar and gain the credit for herself. If you insist on presenting the holocron to him together, she'll attack you; kill her and take the holocron for yourself. Don't worry--this is a neutral Force alignment result. Other than that, the four tombs here present good methods for Light side Jedi to obtain prestige without Dark side alignment shifts.

Shyrack Caves

Objectives: Investigate the renegade Sith

The renegade Sith that you learned of earlier are sequestered away in the Shyrack caves, which is the first exit from the path that leads into the Valley of the Dark Lords. Once you track them down, you can, as always, kill them or help them. Helping them entails killing a terentatek in the eastern part of the caves. Whether you help them or destroy them, however, you'll want to fight through the terentatek anyway, since you'll find the bodies of the two other Jedi sent to kill the beasts to the north of its position, along with the incredible Qel-Droma Robes, which only a Light side Jedi can use. Whether you kill the students, or help them escape, you'll be able to return to Uthar for prestige upon completion of this quest. If you let them live, lie to him by stating that the students are "gone."

The Tomb of Ajunta

Objectives: Find the Sword of Ajunta

The Tomb of Ajunta Pall is located on the eastern side of the Valley; head in and start looking around, if you can get past the locked door that begins the area (DC 28). Once inside, check the first Sith body you find for a demolitions sensor, which grants you +8 to Awareness and +4 to Demolitions; should be handy for the many mines you will hopefully not be stumbling across. After you're inside, start picking through the bodies for datapads and other items. There'll be a pillar blocking your way that brings up an inventory screen when you click on it; put an explosive device, like a frag mine, inside of it to blow it up. The droids across the way will all suddenly activate and start firing upon you; destroy droid will shut them down with a minimum of fuss, as will fire from an ion gun. You can run to the far end of the path and pull the lever to kill them easily, but you won't gain any experience from doing so. After another locked door (DC 28), you'll be inside Ajunta's Tomb. Click on the tomb door, and then the sarcophagus to gain three swords, and release the spirit of Ajunta himself. Talk to him, then place the notched steel sword onto the Sith Statue behind the tomb. Speak to Ajunta again; you'll get his true sword, and you'll also be able to attempt to turn his spirit back to the Light side for a large alignment adjustment. If you choose the wrong sword, or anger Ajunta during your dialogues, he'll attack you. You'll run into Shaardan on your way out of the tomb, eager to "relieve you of your burden." You can give him one of the false swords, or force him into a fight and kill him. Or, heck, you can even give him the real sword if you wish; let it not be said that KOTOR doesn't give you options. If you do give him a false sword, he'll be killed by Uthar the next time you enter the Academy.

The Tomb of Marko Ragnus

Objectives: Locate and destroy the rogue droid.

After speaking to the Sith student outside, head into the tomb. As you can surmise from her information, there's going to be quite a few droids inside, so you might want to load up on ion weapons for any of your blaster users. If you have a sound dampening stealth unit (you can find one on a corpse just inside the door), you may be able to avoid the droid army, and achieve a Light side solution to the quest by repairing the rogue droid, but there's massive amounts of experience to be gained by killing them. Destroy droids makes parts of the game a little too easy.Once you're inside, there's going to be a sustained run-and-gun up a long passageway that's filled with war droids. The party members that you don't directly control will tend to rush ahead recklessly, so you may need to switch control constantly in order to keep some semblance of order among your party. Obviously, the destroy droid power will be a big help here, especially against the mark V droids. When you go through the door at the end of the ramp, you'll meet up with the rogue assassin droid and five of his closest friends. Destroy them, then open the tomb (DC 28) to obtain Marko Ragnus' gauntlets and a sigil crystal.

The Tomb of Tulak Hord

Objectives: Destroy the tuk'ata infestation

When you find the ancient console inside this tomb, save your game, then use the console to open the door and pass through, only to be captured by Jorak Uln. He'll force you into taking an examination; all you should be concerned with is not making it a final exam. Mekel possesses the strength of ten men!.Now, you can either answer the questions in a Sith fashion, which will result in Mekel's death and Jorak's hasty exit, or you can refuse to answer or give Light side answers to the questions, which will eventually result in Mekel breaking out of his stasis and freeing all of you, allowing you to attack Jorak. Your player-character is going to be on the brink of death, most likely, so run away from Jorak quickly before he cuts you down. Afterwards, you can attempt to turn Mekel to the Light side. Search Jorak's body for items, then grab Tulak Hord's mask from his locked sarcophagus (DC 28). The other doors here contain urns with a variety of lightsaber crystals inside of them.

The Tomb of Naga Sadow

Objectives: Find the Star Map

This tomb, by necessity, is the last of the four you will enter, since only by winning the competition and impressing Uthar will you gain access. Once Uthar escorts you to the tomb, you'll be tasked with facing the challenges within by yourself, with only your wits and your lightsaber to help. To the east of the corridor branching, you encounter an optional minigame that requires you to transfer energy pulses between three pillars until they all reside on the rightmost pillar. Of course, nothing's ever simple in KOTOR, so you'll have to follow certain rules:

-1. The top-most energy ring can be transferred between pillars freely.

-2. The upper-middle ring can only be transferred to pillars where there is no top ring.

-3. The bottom-middle ring can only be transferred to pillars where there are no rings, or only a bottom ring.

-4. The bottom ring must be transferred to a bare pillar. 

If you're the sort that likes to solve the minigames, feel free; just keep in mind that if you violate any of the above rules twice, you'll be toasted. The correct solution is as follows:

-1. Top ring: left pillar to middle pillar.

-2. Upper-middle: left to right.

-3. Top: middle to right.

-4. Mid-lower: left to middle.

-5. Top: right to left.

-6. Upper-middle: right to middle.

-7. Top: left to middle.

-8. Bottom: left to right.

-9. Top: middle to right.

-10. Upper-middle: middle to left.

-11. Top: right to left

-12. Lower-middle: middle to right.

-13. Top: left to middle.

-14. Upper-middle: left to right.

-15. Top: middle to right.

That wasn't so bad, now was it? In case you’re wondering whether or not this optional game is worth it, the loot includes a nextor crystal, a Zabrak blaster pistol, an Eriadu strength amplifier, and Naga Sadow’s poison blade, which deals 4-15 damage as a one-handed melee weapon, with a good chance of poisoning your target on a successful hit. Once you’re done raiding the tomb, head back to the corridor branch. Heading west this time, you'll enter a chamber where you'll face off against two terentateks simultaneously. Even though your party probably handled the earlier beast in the Shyrack Caves easily, two will be a challenge for any solo character. Activate any defensive force powers you have available, and attempt to stun them via, for instance, Force whirlwind if at all possible. They get +30 to their attack rolls, and deal over 25 damage per hit, so you’ll definitely need to beware sudden drops in health. Equip Brejik’s belt if you can, to save yourself from five points of damage per blow. If you can stun both of the tarentateks, then concentrate your attacks on one of them until it falls, then repeat the process for the other. If you find yourself completely outmatched, you may be able to use stealth to bypass the tarentateks. After they die, search the body of Shaela, the last of the Jedi terentatek hunters, to pick up her journal and the best lightsaber crystal in the game. Assuming you're a Light side player, you'll want to implant this into your saber as soon as possible. At any rate, you'll need to pull the lever nearby to access the antechamber here, which contains two special grenades. Take the grenades and head south from the corridor branch. You'll encounter a pool of acid, and will have to decide which grenade to throw in. Since the fire grenade makes the acid airborne and kills you, you might want to use the ice grenade, which freezes the pool and makes it passable. Walk over the pool and head towards the door; there's a deadly plasma mine that can dish out up to 70 damage to you if you don't spot it, so make sure you're healed up before passing through. Grab the Star Map and the Sith lightsaber, then walk back down to the acid pool for your final test. Go through the same preparations as you did for your fight with Malak: good energy shields, mind-affecting immunity if possible, increased will and fortitude saves, etc. Uthar and Yuthura wait for you, and this is where all the scheming in the Double-Cross quest will pay off. Your choices are: help Yuthara defeat Uthar; help Uthar defeat Yuthara; or attempt to take both of them on. If you accomplished any of the outcomes of the Double-Cross quests, you'll reap the fruits of your labor here, as one of or both of the competitors will be weakened by poison. Even so, a Dark Jedi of these levels of power is no powder puff. If you side with Yuthara against Uthar, he will feel the effects of the poison if you placed it in his bed earlier, then both you and Yuthara will be attacked. Uthar is the more difficult of the two, if only because his death field attack will heal him repeatedly just when you think you're about to finish him off. When he runs out of Force points, he'll activate a life support kit; this is when you know you're almost through with him. After he dies, Yuthara will turn on you, and again, if you poisoned her, she'll feel it now. She's a much easier foe than Uthar. If you choose to stand against Yuthara, you'll take a Dark side hit if you inquired about her past back in the Sith Academy. As stated above, she's not too difficult to defeat. Uthar will subsequently turn on you afterwards, though, unless you displayed a foolish degree of loyalty by following through the Double-Double-Cross quest without informing Yuthara of your plans, and without poisoning him as well. If you did poison him, or if you did tip off Yuthara, you'll have to face Uthar alone, which is obviously a tall order. Low-yield thermonuclear devices will come in handy when taking on Uthar and Yuthara.Facing Uthar and Yuthara together is obviously going to be difficult for any but the brawniest of Jedi guardians. For once, you might want to dispose of the weaker enemy first and kill Yuthara before Uthar, if only to prevent your energy shield from falling as quickly, and since Uthar will abuse his death field attack to stay alive much longer than he should be able to. If you're interested in a less complicated method of proceeding with this attack, just place as many mines as you have in the corridor leading down to the acid pool; once the pair attack you, run away from them, and when they hit the mines, they should be crippled, if not killed outright. Note that if you do pursue this course, and actually manage to kill both of the Dark Jedi, you'll have to fight your way through the entire student body of the Academy on your way out. You'll regain your teammates once you reach the Academy's interior, though, so this shouldn't be too hard for you; if you're looking for extra experience, or if you just want to be the king of the hill, this is the way to go. Uthar's body contains 3,000 credits, a Cinnagar war suit, and a security domination interface, while Yuthara's contains just a poison grenade, a hyper-adrenal alacrity stim, and 1,500 credits.

 

Side Quests

 

Unfinished Business

Speak to Lurze Kesh outside the cantina here; he'll ask you if you wouldn't mind unlocking a hidden smuggling container on your ship and delivering the contents to him. You can find the container in the cargo hold of your ship, where all the supplies are; if you bring the spice back to Lurze, he'll pay you 1,000 credits, and offer you a courier mission to Motta the Hutt, the swoop track kingpin on Tatooine. This side quest gives you your first glimpse at a Rakatan.Should you decide to take him up on the offer, a "mysterious box" will be placed in the cargo hold of the Ebon Hawk. Lurze will warn you not to open it, and with good reason: it'll eat your soul and place it inside a prison without walls. You'll encounter your first member of the Rakatan species inside, if indeed you do choose to open the box; in order to escape, you'll have to challenge him to a duel of riddles. The solutions to the Rakatan's riddles are, in order: "time," "tomorrow," "a grave," and finally, "a flame." After you answer all of his riddles correctly, the Rakatan will return you to your body. If you return the box to Motta at the swoop track in Tatooine, he'll give you 2,000 credits for your trouble.


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